##############################################################################
# RADEON 3D LIB                                                              #
#                                                                            #
# Build rules for RADEON 3D sample code utility library                      #
#                                                                            #
# Copyright (c) 2000 ATI Technologies Inc.  All rights reserved.             #
##############################################################################

########################
# User settable macros #
########################

Compiler = wcc386
Assembler = wasm
Librarian = wlib

!ifdef DEBUG
%RADEONDDKDEBUG = 1
!endif

!ifdef %RADEONDDKDEBUG
Compiler_Options = -fo=$*.obj -d2 -w3 -zq
Assembler_Options = -fo=$*.obj -3pr -mf -w3 -zq
Library_options = -b -l -n -q
!else
Compiler_Options = -fo=$*.obj -zld -zq
Assembler_Options = -fo=$*.obj -3pr -mf -zq
Library_options = -b -l -n -q -t
NDEBUG = 1
!endif

Library_name = radeon3d
Library_file = $(Library_name).lib

Object_directory = obj

Object_files =  $(Object_directory)\alphtest.obj &
                $(Object_directory)\blend.obj &
                $(Object_directory)\cce3d.obj &
                $(Object_directory)\context.obj &
                $(Object_directory)\embm.obj &
                $(Object_directory)\fog.obj &
                $(Object_directory)\framebuf.obj &
                $(Object_directory)\hrtimer.obj &
                $(Object_directory)\math3d.obj &
                $(Object_directory)\memmgr.obj &
                $(Object_directory)\object3d.obj &
                $(Object_directory)\prim.obj &
                $(Object_directory)\raster.obj &
                $(Object_directory)\scissor.obj &
                $(Object_directory)\tcl.obj &
                $(Object_directory)\tclblend.obj &
                $(Object_directory)\tcllight.obj &
                $(Object_directory)\tclfog.obj &
                $(Object_directory)\tcltxgen.obj &
                $(Object_directory)\tclucp.obj &
                $(Object_directory)\tclutil.obj &
                $(Object_directory)\tclxform.obj &
                $(Object_directory)\textr.obj &
                $(Object_directory)\textrldr.obj &
                $(Object_directory)\util3d.obj &
                $(Object_directory)\vb.obj &
                $(Object_directory)\zbuffer.obj


##################
# Makefile rules #
##################

all: $(Library_file)

clean: .SYMBOLIC
    for %i in ($(Object_files)) do if exist %i del %i
    if exist $(Library_file) del $(Library_file)
    if exist $(Library_name).lst del $(Library_name).lst
    if exist $(Object_directory) rmdir $(Object_directory)

$(Library_file): $(Object_directory) $(Object_files) $(Additional_libraries)
    *$(Librarian) $(Library_Options) $(Library_file) &
          $(Object_files) $(Additional_libraries)

$(Object_directory):
    if not exist $(Object_directory)\nul mkdir $(Object_directory)

.c.obj:
    *$(Compiler) $(Compiler_Options) $<

.asm.obj:
    *$(Assembler) $(Assembler_Options) $<
